Download battlefield 1 patch 1.27 ps4
The return of beloved guns like the M1 Garand only makes the impact of those fresh additions that much sweeter. For those who prioritize fixes over DLC, there's plenty to appreciate as well. After months of fan demand, AA weapons are finally being buffed. In that same vein Recon and Tanks have also become more formidable, which should make objective defense far more nuanced than before. Speaking of nuanced, footstep sounds have been reworked for improved accuracy as well. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.
To learn more or opt-out, read our Cookie Policy. Battlefield will get its first patch on Thursday, a day before its early access period ends and Electronic Arts officially launches the futuristic shooter. But Battlefield patch 0. Provence — Players can no longer get stuck between the two window shutters near Capture point B.
Rotterdam — Fixed an issue that made it not possible to call in the Squad reinforcement tank. Rotterdam — Added out of combat area on top of buildings that were being exploited.
Operation Underground — Performance optimizations to improve the overall frame rate. Operation Underground — Fixed flickering texture issue in a corner of a room near B flag on Conquest. Operation Underground — Players will no longer be able to fire smoke grenades right through solid walls of some buildings.
Operation Underground — Fixed a bug that would cause players to get under certain metal shelves and then not being able to get out.
Operation Underground — Fixed a bug related to destroying lights in the ceiling, but the destroyed lamp would still emit light. Operation Underground — Players will no longer drown in shallow water when the Subway gets flooded. Operation Underground — Player destroying the wooden train wagon with explosives will no longer result in floating planks.
Operation Underground — Improved the pile of rubble that overlooks the C point, players will no longer be able to clip through it and hide in it. Operation Underground — Fixed some floating objects that would linger after a wall was destroyed.
Operation Underground — Removed a fire effect that was incorrectly placed on the ceiling in the subway. Operation Underground — Removed some invisible fires close to the C flag that would suddenly light players on fire when proning.
Operation Underground — Tweaked ambient fires in the rubble to cause damage to players in a more predictable way based upon the fires radius. Operation Underground — Improved smoke from atmospheric fires to not clip through the wall and emerge on the floor above. Operation Underground — The Sandbag fortification near C can now be built from both sides.
Operation Underground — Brightened up dark areas of ticket hall and changed exposure settings so that players can look outside, while inside the ticket hall.
Operation Underground — Fixed issues that would enable players to get outside of the intended playable area. Operation Underground — Fixed the terrain close to the entry of the Subway stations that allowed players to look into the void outside of the map.
Operation Underground — Fixed an issue with the background airplanes that in some cases could fly too close to the deploy camera. Operation Underground — Players can no longer get stuck in the rubble close to a building near the edge of the map by Capture point A..
Breakthrough Mode — Announcer voice over now announces when an objective has been captured. Combined Arms — Bridgehead Mission — The enemies are no longer inside the extraction zone while the players are getting ready. Combined Arms — Improved the AI aiming while they are using a vehicles weapon or stationary turrets. Grand Operations — The announcer voice no longer overlaps two voice overs when the end of round transition occurs.
Fixed an issue that would in some rare cases cause blocky looking trees in the main playable area. Spectating a player that is out of bounds no longer causes the OOB overlay to stick for the spectator. Changed the depth of field focus, near and far distance sliders in the camera tab to allow for smaller adjustments. Larger adjustments can be made by holding the button down for more than a second these smaller depth of field adjustments are not currently available in 3rd person director mode.
Fixed an instance of crashing that would occur in some cases when using Spectator Mode on Operation Underground. Tweaks to how vehicle, explosion and weapon audio attenuates over distance with the aim of delivering higher consistency and a tighter, clearer mix. Increased directionality in close to mid-range weapon audio. Normalized distance delay on loud sounds like weapons and explosions, with more physically believable behavior. In most cases this equates to a shorter delay.
Tweaked the content of close, super-sonic bullet-pass bys for assault rifles to be clearer and consistent when compared with other weapon types. Fixed cases where the final mix was corrupted or distorted, due to performance fluctuations. Smoothed the transitions from gameplay to deploy screen, and vice versa. Third Person Movement Footsteps improvements, including; Rebuilt and streamlined the logic and mixing behaviors from the ground up for improved stability, consistency and readability.
Third person footsteps are, on average, louder. Reduced the volume difference between slow, regular and sprinting speeds. Reduced the volume difference between material types. Reduced the effect that obstruction had on footstep volume.
Increased the mix difference between friendly and enemy footsteps in terms of volume, sense of weight and distance drop-off. Enemies footsteps now have a higher priority in the mix and are now able to reduce other lower or distant sounds, in order to cut through the general combat soundscape more often.
Fixed instances of missing triggers for various movement based sounds. All non-footstep movement sounds such as vaulting, climbing, wall impacts, jumping, stance changes, crawling, equipment and weapon add movement are not down-prioritized for performance reasons anymore and play as a consistent package together with the footsteps now. Friendly revivers medics or squad members no longer disappear from the nearby revivers list if they are already reviving someone.
Fixed some inconsistencies with seeing spotted vehicles, stationeries and gadget. Fixed a bug that caused spotted soldiers seen from airplanes to not show a spotted icon. Players will no longer get kicked out of the customization screen when the pre-round ends and the round starts.
Special Assignments are now ordered in the same way as previously. Fixed an issue in the backend where the Ace Squad stat was not tracking properly. M1A1 Carbine is now written in capital letters in the English version of the game. Take this with a pinch of salt and keep an eye on Battlefield's Twitter account for more information. We'll make sure we update this article with Patch Notes when they're available.
Tom Henderson , a notorious leaker, has suggested that the "Day 10" Patch is more likely to feature a major set of fixes. The Day One Patch could just be an update to ensure the new influx of players are welcomed without issues - and a few minor tweaks.
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