Download shared font file for citra
I don't imagine we'll have to do a lot of updates on this after it's done. BreadFish64 Right, what I meant is that the font build process should be separate from the Citra build process. I'm still working through my email backlog, but it seems like that's what that PR is already doing, so that's good. Edit: nvm, missing a python module. Maybe I'm a bit late, but what about Comic Neue? The tools in b3n3o's repo might be able to make other fonts if you change the hard coded file names in the python script.
I believe we're waiting for the full implementation of Install CIA and distributing it that way. Skip to content. Star 7k. New issue. Jump to bottom. Copy link. BreadFish64 closed this Aug 10, BreadFish64 reopened this Aug 10, Contributor Author. If there is, I'm not qualified.
Default system font should honestly be Comic Sans. The "e" matches so well and also it would be fuel for people to go dump a real system font :P. The font name complies with the following: a. The Original Version must retain its name, unmodified. Monserrat looks great! And has a good license too. However, some games do require files dumped from a 3DS in order to function properly.
This tutorial will teach you how to dump the system archives alongside the config savegame , which are critical for some games, such as Pokemon, to work. If you do not own a 3DS to dump the files from, you are out of luck. Alternatively, you can install devkitPro and compile it yourself from the 3dsutils source code.
Toggle navigation. This directory is the equivalent of the SD card inserted into a physical 3DS, which stores game save, extra data and any titles installed to the SD card in encrypted format. Inside the sdmc folder, just like on a real 3DS console, is a Nintendo 3DS directory, which contains two more directories, Private and Citra will create camera data while it is running.
This directory contains another directory of the same name, and inside of that is where game saves in the title directory and extra data in the extdata directory can be found. On a real SD card, there would not be two folders, but instead the folders would be named as hexadecimal characters corresponding to a 3DS console ID. If any games have been saved while playing them with Citra, there should be a folder inside sysdata named This folder contains all of the save data for 3DS titles.
It is entirely possible to retrieve save data from an SD card using a physical 3DS console and import it into Citra to continue a game where it was last left off on the console. On a real SD card, the sysdata folder will also contain the files required to run any 3DS titles installed to the SD card. On a real SD card, there may be two other directories inside sysdata. These directories are named e and c and correspond to downloaded game updates and DLC respectively.
The latest version of GodMode9 is required to redump your DLCs if you do not own all them as it was dumped incorrectly before. This directory contains all of the extra data created when playing 3DS game backups. The backups folder contains saved data backed up via the Home Menu.
Citra does not need any of these folders so there is currently no value in dumping them. If the user does not have shared font installed, Citra will use the open source font replacement instead. Users should redump their shared font since the open source font replacement may not always look accurate. See AES Keys for more information.
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